attribute vec2 uv2;
varying vec2 vUv2;
varying vec2 vUv;
// varying vec3 vNormals;
uniform sampler2D texture2Normal;

varying vec3 vNormals;

void main() {
  vUv2 = uv2;
  vUv = uv;

  vNormals = normalize(mat3(modelMatrix) * normal);
  // csm_Position = csm_Position * 2.;

  // csm_Normal = texture2D(texture2Normal, vUv2).rgb * 2. - 1.;
}
